Improving the map lighting

Since I am still quite a newbie to game development in the Unreal Engine 4, I am obviously searching the internet for additional information and tutorials to improve my skillset.
After browsing through numerous pages on the web I found some information to make my level look more realistic – directional light.

Thanks to the shadows, cast by the directional light every thing looks more natural. The buildings and props are casting shadows in a certain angle (user defined) and voila, the difference between simple simple “Sky Light” and “Sky Light” with additional “Directional Light”: